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Web Developer

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Our aspirations are simple - we want to positively impact the world of gaming, improve people’s lives, delight our customers, and help discover (and ship) new experiences that revolutionize the gaming industry!
We are seeking a seasoned Web and Graphics designer with a passion for designing engaging, community-focused, user-friendly and scalable web sites. This person will be responsible for creating designs and graphic assets for consumer-facing external web sites and community efforts. Working with developers and production staff, this role is an exciting opportunity for a designer with a passion for iterating on designs using community feedback and telemetry data, and being on the cutting-edge of web technologies.
Software Expertise
• Expert Photoshop – layered PSD files
• Expert Illustrator – ability to create quality vector images and SVG files
• Intermediate to Expert After Affects – ability to create animations for use in web sites and social channels
• Web development tools – code development, git and popular dev frameworks.
Design Knowledge
• Website layouts – responsive design, gaming experience a strong plus.
• Social channel content - graphic design for various social outlets.
• Familiar with Responsive Design principles
• Familiar with incorporating popular/common web features in designs
• Basic UI design - knowing how things like menus, tabs, forms, modal and non-modal dialogs, mode switching, multi-select/single select controls work and how to use them
• Sense of design aesthetics
• Color theory
• Typography
Additional asks:
• Great communication skills
• Preferably someone who has designed for gaming sites before
- Has worked for/on projects that focus on driving excitement through imagery and storytelling
o Don’t have to have game/movie experience or background but know that great imagery plays a large part in captivating audiences
o Big marketing sites is a good example (how can we entice you to buy this product?)
- Wireframing and any sort of planning is a must have
o Show a process of design, be able to iterate and take constructive criticism
o How did we go from X to Z? Why did you make those design decisions?
o Responsive design background, able to design a site that is viewable on any device
- Artistic abilities that include
o Wireframes
o Graphics
o Icons
o Style guides
o Take a set of wireframes and make something beautiful
o Adobe design software (or software that can be used to create these for web standards)
- Professional work qualities
o Be able to take a brief/idea, and literally run with it
o Be able to create designs with minimal art direction
 Use the game, concept art or style guide to create something that fits with that title
o Work in a fast paced, everchanging environment where multiple projects are being worked on in any given time

Some qualities that are good to have but not a necessity
- Motion Graphics/Design
- HTML/CSS experience (should know how the web works and its limitations)
- Social media marketing and the power of community based sites
o Blogs
o Forums
o Sites that feel “alive” with a specific community of passionate people

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