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Vignette Animator

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The Vignette Animator is vital in establishing, creating and maintaining animations that will bring our world alive and help us build an immersive, exciting game experience. He/she should bring a strong understanding of classic animation principles and its fundamentals (staging, timing, anticipation, follow through, exaggeration, squash and stretch) as well as the ability to create realistic character, vehicle and environmental animations.
The ideal candidate is both an outstanding animator and an outstanding production resource - a veteran who possesses strong animation skills, a good production-sense and the talent to produce and implement the highest quality work. Excellent communication, time-management and organizational skills are a must.
Responsibilities:
• Work closely with the Vignette Lead & Animation Director to execute the defined animation style for the project.
• Resolve timeline and artistic discrepancies promptly and professionally with the Vignette Lead and Production.
• Maintain and communicate a strong knowledge of innovative production technologies and the capabilities/limitations of these technologies as they relate to the project goals.
• Troubleshoot and consistently present solutions to technical issues related to vignette animation.
• Participate in regular team meetings.
• Participate in the technical and aesthetic animation processes in order to realize the visual and user experience goals.
• Participate in developing run-time animation procedures & pipelines.
• Mentor less-experienced animators
Qualifications/Skills:
• 3-5 years of games animation experience preferred
• A Bachelor's degree or diploma with an emphasis in animation preferred.
• Strong understanding of next-gen animation development processes, limitations and dependencies including motion-capture, key-framed, dynamic and physics-based movement.
• Must demonstrate an exceptional visual/technical understanding of animation mechanics with an emphasis on weight, timing and fluid, overlapping motion
• Ability to animate characters, vehicles and objects at an extremely high level of quality and utilizing various styles.
• Must be experienced in Maya and one traditional 3D package such as Motion Builder, Max or XSI.
• Ability to work collaboratively - must be open to direction and able to embrace change.
• Proven storytelling skills + the ability to use acting skills, which bring characters to life, as well as clearly communicate simple ideas with which an audience can empathize.
• Strong understanding of traditional animation principles.
* Must have a demo reel that demonstrates application of the principles of animation to tell a story with meaning through movement; the reel should also demonstrate a strong understanding of the principles of animation and a wide breadth of stylistic versatility.
Open to junior animators for this role, but *must* have strong demo reel if they do not have the 3-5 years industry experience

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