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VFX/Particle Artist

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The creators of the top selling and critically acclaimed AAA racing franchise, has an exciting opportunity for a contract VFX Artist to join our studio. This role involves supporting the art team by authoring and placing particle and atmospheric effects to efficiently achieve high quality game content. This artist is responsible for implementing our desired VFX art direction, including: strengthening authoring workflows, creation of particle effects, authoring materials, final placement on vehicles and environment, and working within performance budgets.

Job Responsibilities:
• Identify efficient VFX authoring workflows, working with Engine and Tech Art teams to implement
• Author stunning new particle effects using our proprietary system
• Use a node-based system to author materials to enhance particle visuals
• Use our car and environment authoring tools to place VFX systems into content packages
• Ensure that our VFX systems operate at or under our performance budget

Qualifications:
• BS/BA degree in Computer Science, Graphic Arts, Art or a related field is preferred.
• Experience authoring VFX on one or more AAA titles.
• Proven ability to take art direction and enhance visuals.
• Strong knowledge of one or more major 3D animation packages, 3D Studio Max preferred.
• Experience with next-generation content creation techniques.
• Experience crafting high-fidelity VFX with limited performance budget.
• Excellent communication skills.
• Work well under deadlines and multi-tasks.

**Open to more junior if they have 1 AAA title

TOP Must have skills:
1 Strength of realistic work – versatility working with game particles
2 Technical experience putting together shaders and materials
3 Strong knowledge of one or more major 3D animation packages, 3D Studio Max preferred

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