Our large financial services client located in Manhattan is looking for someone to join their Research Technology Team in the Investment Banking group to create both low-fidelity wireframes as well as high-fidelity mockups. The role spans both innovative interactive products (think of NYT interactive pieces) as well as new desktop and mobile applications in a user-centered design process. The core requirements for this position are:
• Embracing the Agile mindset: favoring fast adaptation over strict adherence to protocol, and
• Having the skill, motivation and discipline to turn in high-quality wireframes and mockups in relatively short deadlines.
Client is ideally looking for:
- A junior level designer, someone malleable, willing to take direction and learn. The client's feedback comes from carefully surveying end-users, and all authority in matters of design derives from what end-users tell us. Our industry is unique enough that some of the best practices don't apply, and the client wouldn't work well with someone who is inflexible about what is supposed to be correct vs incorrect from a purely academic point of view. The client depends on their users first and on experts a far second, to determine what works and what doesn’t.
- Ability to multitask is critical, as well as genuinely welcoming change rather than merely being able to put up with it. Their industry is changing very quickly, and so do the requirements and deadlines. If the candidate doesn't have the mindset that allows him/her to occasionally start over, to see every curve ball as an opportunity to do even better, even if it means radically changing designs as requirements evolve, then it would lead to frustration.
- Ability to create clickable prototypes with increasing fidelity. They might start with a few boxes penciled on a piece of paper for the first exploratory design conversations, then move to wireframes, then move to draft visual designs, then clickable prototypes, then high-fidelity visual designs, then final specs for development. Each step of the way is driven by iterative feedback from the users.
This position reports to a Research Product Manager with both UX and Domain expertise. We will need all of your creativity and imagination working together to conceive innovative and elegant solutions to complex usability problems. Then you will materialize those solutions first as wireframes, and you will help run user interviews to quickly evolve these wireframes in an iterative process. With each iteration you will increase the fidelity of the wireframes until they look like screenshots of a product that doesn’t yet exist, including clickable prototypes (for example by making clickable hotspots in a PDF document, or through other means). Then you will work with developers providing them visual specifications as they build the new product. Much of the work we do is building both interactive products in publications by Research Analysts, as well as online applications for both desktop and mobile. This work includes dense financial data, summary/dashboard views and complex workflows. This is a very team-oriented group that is working hard to integrate user-centered design into everything we create.
- A portfolio demonstrating experience designing complex desktop and mobile *wireframes* and *high-fidelity mockups* of applications and interactive pieces.
- Ability to communicate design ideas and take feedback and direction from multiple stakeholders.
- Ability to work in a highly-collaborative decentralized environment and successfully juggle multiple projects and competing priorities.
- Experience with user research, visual design, information design, and data visualization preferred
- Experience with financial products preferred
- Experience with clickable prototypes preferred