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UX Prototyper

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The problem
As more Apps are Quantized, teams are figuring out how to best implement accessible components and patterns by trial and error. This takes a A LOT of time and can result in inconsistent implementations and experiences.

The goal
In order to help teams learn from past experiences and reduce time spent experimenting, we want to develop a best practices guide for Accessible Quantum Components and Patterns.

For each component/pattern the guide will include:
-an audit of current implementations/designs
-recommendations on how the component should behave with assistive technologies (e.g., how/when things are announced)
-focus traversal order within component
-labels for elements
-keyboard shortcuts

The role & responsibility
We are looking for a mid to senior level UX prototyper who will help design and build prototypes of the Material Design components and patterns for testing.
A nice to have would be a prototyper who could provide production-quality code snippets for each component.

Experience required:
iOS and Android prototyping with some experience coding for accessibility is a must. Designing for web accessibility is a nice to have.

The Process & Deliverables
This contractor would be primarily responsible for step 4, but will be involved in all of the steps of the process.
Conduct audit of current implementation & behavior
Determine and design top 3(max) suggested ways to integrate (If not one obvious “best” solution)
Review with A11Y panel (members TBD)
Prototype and test out designs

Ideal candidate
Mid-Senior level UX prototyper who can build quick demos in Android/iOS and some Web AND has some experience coding for Accessibility.

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