As more Apps are Quantized, teams are figuring out how to best implement accessible components and patterns by trial and error. This takes a A LOT of time and can result in inconsistent implementations and experiences.
In order to help teams learn from past experiences and reduce time spent experimenting, we want to develop a best practices guide for Accessible Quantum Components and Patterns.
For each component/pattern the guide will include:
-an audit of current implementations/designs
-recommendations on how the component should behave with assistive technologies (e.g., how/when things are announced)
-focus traversal order within component
-labels for elements
The role & responsibility
We are looking for a mid to senior level UX prototyper who will help design and build prototypes of the Material Design components and patterns for testing.
A nice to have would be a prototyper who could provide production-quality code snippets for each component.
iOS and Android prototyping with some experience coding for accessibility is a must. Designing for web accessibility is a nice to have.
The Process & Deliverables
This contractor would be primarily responsible for step 4, but will be involved in all of the steps of the process.
Conduct audit of current implementation & behavior
Determine and design top 3(max) suggested ways to integrate (If not one obvious “best” solution)
Review with A11Y panel (members TBD)
Prototype and test out designs
Mid-Senior level UX prototyper who can build quick demos in Android/iOS and some Web AND has some experience coding for Accessibility.
These job descriptions are examples. Looking for work?Find JobsFind Jobs