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UGC Designer

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We are looking for an experienced designer who can design, shepherd, and build UGC systems for our game. We are looking for an agile and collaborative individual who has a passion for games, and experimenting with new things. This is your chance to join one of the most talented teams in the industry!

Responsibilities
• Work with the UGC Director to understand the vision and design systems to bring it to life
• Collaborate across disciplines to ensure the systems design vision has the support it needs
• Breakdown and document features to understand requirements, scope, and prioritization
• Use internal development tools to develop systems
• Participate in creative discussions, offer helpful critique, and provide your own compelling ideas
• Identify needs and inefficiencies with the engine, tools and overall process to improve quality and iteration of design

Qualifications and Skills
• High school diploma or GED required; AA/BA/BS preferred
• 2-3 years of industry experience and at least one AAA title shipped as a systems designer or equivalent
• Demonstrable system designs in shipped products that you can discuss
• Strong communication skills; comfortable working in a very communicative and passionate team environment
• be prepared to demonstrate that you've played the games and can articulate thoughts about the franchise

Pluses
• Experience designing UGC systems; object editing mechanics, UX design, social features, etc.
• Experience working with 3D art packages; Maya, Max, etc.
• Experience writing game scripts or programming; LUA, C#/C++, etc.
• Experiences designing internal game development tools and/or pipelines
• Experience working on First Person Shooters and/or multi-player mechanics
• Significant experience using Forge

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