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Technical Artist

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Role Overview

At AQUENT, we believe in maintaining a productive yet fun environment while providing you with the opportunities to apply your knowledge, skills and advance your career. We are seeking an experienced Technical Artist to join our team in Emeryville, California for a contract position.
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• Technical Artists (TAs) act as a bridge between the artists and programmers working on a game.
• As a TA, your main area of responsibility includes setting up and maintaining the art production workflow and maximizing the artists’ development process.
• You will help ensure artists have the tools they need to create assets efficiently and to specification.
• You will drive development of our asset creation pipelines that ensure assets are easily integrated into a game without sacrificing overall artistic vision or exceeding the projects technical budgets.
• Technical Artists are also charged with investigating new techniques and implementing them within the team. It’s crucial for Technical Artists to keep up-to-date in changes in technology, in terms of hardware, art packages, and new asset creation techniques.
• The job often includes an instructional element, where Technical Artists share their knowledge with other artists via training and mentoring sessions.
• Technical Artists typically work one step removed from direct creation of art assets. They set up the systems of production and solve problems as they arise. By focusing on alleviating technical bottlenecks for the art team, Technical Artists free up programmers to focus on other areas of game development.
• Technical Artists are expected to be able to design and create custom tools to improve the efficiency of the art team.
Desirable Skills:
• Able to work closely with lead artists to spec, implement, and continuously improve tools based on desired production practices and workflow.
• Can design and build software tools in all areas of the art production pipeline.
• Troubleshoot and debug issues in internal tools and pipelines.
• Must have strong technical skills, including experience in software design & implementation and knowledge of math & physics theories.
• Must be able to document all tools on internal wiki and educate artists on the use of all new tools.
• Detailed knowledge of Autodesk Maya, including proficient use of scripting languages.
• Ability to create highly polished and functional UI for all Maya side scripts and tools.
• Ability to create competent art in Maya.
• In-Depth knowledge of Python highly desired.
• Familiarity with shaders a plus.
• Familiarity with the Autodesk Maya API (C++/Python) a plus.


Responsibilities
Work closely with lead artists to spec, implement, and continuously improve tools based on desired production practices and workflow.
Responsible for development of software tools in all areas of the art production pipeline.
Coordinate with game team on tool and process integration and optimization.
Must have strong technical skills, including experience in software design & implementation and knowledge of math & physics theories.
Must have demonstrable artistic skills and knowledge of color and lighting in digital media.
Must be able to document all tools on internal wiki and educate artists on the use of all new tools.
Ability to create efficient real-time and multi-level shaders a plus.

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