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Technical Artist / Animator (3D)

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The Design Language Team is looking for an experienced 3D Technical Artist to join our team. We are a multidisciplinary creative team that leads the design language. We focus on making beautiful and high quality experiences. We design, conceptualize and envision practical creative tools that inspire and engage our partners. Our work spans many areas of design from UX to brand and retail to industrial design. We work in a wide variety of products and experience with one goal in mind: Creating products that customers love.

We are looking for an experienced Technical Artist / Animator who loves inventing and being part of developing a vision for the future of the Company.

You are up to date and knowledgeable about trends in 3D creation, real time content and real time engines. You should have a strong understanding of pipeline and workflow tools and methods.

You should be able to thrive in ambiguous situations and adapt gracefully to changing requirements.


• Develop 3D objects and environments, helping to prototype new ideas and visual concepts.
• Rapidly create animations in a variety of styles.
• Bring inanimate objects to life.
• Demonstrate and communicate clear expectations for quality of work, productivity, communication and professionalism with team.
• Work with art lead, producers, and developers to define and meet key milestones as well as create task lists and work estimates.
• Be a positive and creative force in the team.
• Help to refine our content pipeline to increase automation and ensure efficiency and more productive workflows
• Create tools, samples, and documentation against the work you do
• Implement and test new visual effects
• Be creative in bringing ideas and inspiring the team
• Collaborate in solving technical and creative problems with cross discipline peers
• Take ownership of vision and work through completion; seek out and implement feedback to constantly improve and refine content

• 6-8 years as Technical Artist or equivalent experience in Gaming or Film VFX.
• Proficient with a professional 3D software packages for asset content production: Maya, 3DSMax, Photoshop, Cinema 4D etc.
• Able to animate various types of non-character objects.
• Strong foundation of art skills beyond animation: rigging, motion graphics, storyboarding, photography, video production, etc.
• 3+ years working in Unity, Unreal or equivalent engine
• Proficient in designing and implementing scripts in Maya or 3DS Max
• Proficient with industry standard 3D tools like Softimage, or Houdini and Adobe Creative Suite
• Portfolio demonstrates tech art experience that includes rendering, visual effects, and environments

• Bonus points for:
• Strong traditional art skills and storytelling savvy
• Experience with animation
• Graphic design sensibilities with a passion for layout, composition, typography, order and motion graphics

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