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Technical Animator

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The creators of a top selling and critically acclaimed AAA franchise, has an exciting opportunity for a contract Technical Animator to join our studio. This role involves supporting the art team by creating pipelines and assets to achieve high quality animated game content, especially characters, for our games.

Job Responsibilities:
• Maintain a high, consistent quality bar on animation assets in cinematics and in-game content.
• Ingest and drive character motion capture from delivery through pipeline and into game.
• Work with tech artists and developers to shepherd characters and other animations through the pipeline into the game.
• Basic rigging and animation ability to tweak and update content on assets.
• Update and simplify the animation pipeline through tools recommendations or hands-on scripting.
• Monitor the impact of in-game animations on performance and work with the team to solve issues.

Qualifications:
• BA or BFA in Graphic Design, Visual Communications, or similar
• 2+ years in technical animator position or similar
• Excellent communication skills, both verbal and written
• In-depth industry knowledge of character and animation pipelines including motion capture
• Strong knowledge of one or more major 3D animation packages, 3D Studio Max and MotionBuilder preferred.
• Experience with ZBrush or MudBox for character creation
• Experience working with outsourcing studios
• Ability to create rigs and script a plus
• Experience with Granny 3D animation system a plus

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