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Technical Animator

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Our client, a AAA Game Studio based out of Redmond, WA, is seeking a Technical Animator to join their team for a new project. This role involves supporting the art team by creating pipelines and assets to achieve high quality animated game content, especially characters, for our client’s games.

Job Responsibilities: 
• Maintain a high, consistent quality bar on animation assets in cinematics and in-game content. 
• Ingest and drive character motion capture from delivery through pipeline and into game. 
• Work with tech artists and developers to shepherd characters and other animations through the pipeline into the game. 
• Basic rigging and animation ability to tweak and update content on assets. 
• Update and simplify the animation pipeline through tools recommendations or hands-on scripting. 
• Monitor the impact of in-game animations on performance and work with the team to solve issues. 

Qualifications: 
• BA or BFA in Graphic Design, Visual Communications, or similar 
• 2+ years in technical animator position or similar 
• Excellent communication skills, both verbal and written 
• In-depth industry knowledge of character and animation pipelines including motion capture 
• Strong knowledge of one or more major 3D animation packages, 3D Studio Max and MotionBuilder preferred. 
• Experience with ZBrush or MudBox for character creation 
• Experience working with outsourcing studios 
• Ability to create rigs and script a plus 
• Experience with Granny 3D animation system a plus 

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