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System Designer

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Job Description:
Our Studio is looking for an experienced Systems Designer who can design and build gameplay systems for our next big project. We are looking for an agile and collaborative individual who has a passion for games, and trying new things. This is your chance to join one of the most talented teams in the industry!

Responsibilities:
• Work with the Lead Designer to understand the vision of the product and design gameplay systems that bring it to life
• Work across disciplines to ensure the systems design vision has the support it needs
• Use internal development tools to develop gameplay systems
• Participate in creative discussions, offer helpful critique, and provide your own compelling ideas
• Identify needs and inefficiencies with the engine, tools and overall process to improve quality and iteration of design
• Develop testing plans for your designs to ensure proper feedback, iteration and polish
Required Experience and Skillset:
• High school diploma or GED required, AA/BA/BS preferred
• 2-3 years of industry experience and at least one AAA title shipped as a systems designer or equivalent
• Demonstrable system designs in shipped products that you can discuss
• Great communication skills; comfortable working in a very communicative and passionate team environment
• Rabid gaming fan - be prepared to demonstrate that you've played all of the games and thought a lot about the franchise

Preferred Experience and skillset:
• Experience tuning core mechanics including player abilities, weapons, vehicles, etc
• Experience creating and tuning enemies and making them fun to fight against
• Experience balancing Multiplayer mechanics
• Experience working on First Person Shooters

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