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System Designer

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We’re looking for an experienced Systems Designer who can design and build gameplay systems for our next big project. We are looking for an agile and collaborative individual who has a passion for games, our game, and trying new things. This is your chance to join one of the most talented teams in the industry!

RESPONSIBILITIES:

Work with the Lead Designer to understand the vision of the product and design gameplay systems that bring it to life
Work across disciplines to ensure the systems design vision has the support it needs
Use internal development tools to develop gameplay systems
Participate in creative discussions, offer helpful critique, and provide your own compelling ideas
Identify needs and inefficiencies with the engine, tools and overall process to improve quality and iteration of design
Develop testing plans for your designs to ensure proper feedback, iteration and polish

QUALIFICATIONS:

High school diploma or GED required, AA/BA/BS preferred
2-3 years of industry experience and at least one AAA title shipped as a systems designer or equivalent
Demonstrable system designs in shipped products that you can discuss
Great communication skills; comfortable working in a very communicative and passionate team environment
Rabid game fan - be prepared to demonstrate that you've played all of the games and thought a lot about the game

Pluses:
Experience tuning core mechanics including player abilities, weapons, vehicles, etc.
Experience creating and tuning enemies and making them fun to fight against
Experience balancing Multiplayer mechanics
Experience working on First Person Shooters

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