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Software Design Engineer

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Responsibilities
You will be responsible for client development and feature implementation throughout an existing C# code base. You will work closely with our team to work on a variety of game clients spanning mobile, desktop, and console-based platforms on a range of touch and keyboard-based devices. Because we are a small team, we are looking for individuals that can do more than just “write code.” We want self-motivated individuals that are excited to dream, design, code and support great new features in the world of casual gaming.

As a member of the Casual Games Team you will:
- Develop implementation plans for new game features on the client, according to functional requirements & feature specifications
- Help write functional requirement and specifications
- Consult on a regular basis with project leadership to align expectations and deliverables
- Collaborate with designers, artists, and other programmers to deliver new experiences, tools, and new features as they relate to acquiring, retaining and reacquiring players- and then coding and delivering them.
- Develop features and code spanning multiple game clients and shared libraries across multiple titles
- Document code for portability and future development
- Multitask between features, platforms and projects fluidly

Qualifications and skills
- Existing, experienced developers only, please! We are a very small team and cannot afford to attempt discipline changes or provide training
- Experience as a systems, feature or client developer for multiple C# or C++ games
- A good understanding of optimizing and finishing games
- A passion for games and gaming, specifically casual games
- Strongly motivated and excited by working on a small nimble teams, with ability to work both independently and in conjunction with other team members
- 5+ years of professional programming experience
- 5+ years C# and C++ experience/
- BS or MS in Computer Science or equivalent experience

Bonus Qualifications:
- Experience with XAML

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