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Senior Technical Artist

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The Senior Technical Artist is responsible for executing the artistic vision of the project and applying their experience directly to the creation of solid artist-driven workflows, automation tools, content pipelines, and asset management that are vital for the art team to deliver highest quality industry content. Additionally, the Senior Technical Artist needs to be able to work in multiple areas of the art and design departments and be able to understand the needs of each unique area.
• Responsible for identifying, implementing or inventing the correct technical approach to be able to render the Creative Director’s and Art Director’s visions on target
• Be a positive and creative force in the team
• Responsible for working with and seeking feedback from peers and leads
• Proactively share information with the technical art staff across the studio to improve their craft and be successful.
• Provide unique solutions to improve the creative process in a collaborative environment
• Support the content creation teams with tools, workflow, and pipelines to aid generation and implementation
• Contribute to a smooth pipeline from outsourcers to game engine
• Meet project deadlines and milestones

Candidate Requirements:
• Strong communication, interpersonal, organizational, and collaboration skills. This position works with engine developers, designers, and artists.
• Self-motivated and comfortable dealing with the ambiguity of V1 and incubation work
• Passion for invention, real-time technology, and amazing user experiences
• A fundamental understanding of digital art processes and production - how do artists and designers work? How can we make their lives easier and unleash their creative potential?
• 6+ years as professional artist or equivalent experience
• 3+ years in a team lead capacity
• Deep understanding of the technical requirements of real-time content development.
• Minimum of at least one current console generation title as a Senior Technical Artist
• Proficient with professional 3D software for content production across multiple disciplines including 3D modeling, texture production, animation, rigging, A.I. and audio. (Maya, Motion Builder, Cinema4D, Zbrush and Creative Suite, especially).
• High capacity to learn new hardware, software tools and processes.
• Coding, workflow tools and script authoring experience that has reduced the cost of in-house or outsourced content production and pushed creative iteration (including C#/Python/MEL/Adobe ExtendScript/DirectX Shaders (HLSL), etc).
• Coding/Scripting
• Familiarity with modern game engines: Unreal/Unity; Core CG generalist skillset
• Modeling, UV/Texturing, Rigging, Lighting/Rendering
• Experience with middleware content pipelines a plus.
• Unity expertise highly desired
• High school diploma or GED at a minimum required.
• AA/BFA preferred, or at least can demonstrate through portfolio an industry standard level of art, communication skills and professional maturity.
• All candidates must deliver a full resume with samples to be considered for this position.
• Portfolio review required

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