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Senior Production Manager

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We are looking for a Sr. Production Manager to connect our design team with an engineering process – Scrum Master and experience shipping consumer products. Ideal person will have Game industry passion and / or experience. Experience with OR understands 3d pipeline producer experience (Unity, Maya) – not a dev or technical artist but has worked with them. Make the complicated simple.

Key Responsibilities include:
• Applying your scrum master certification or have a passion and experience for agile development
• Track work items across the Xbox Design team
• Use TFS on a daily basis, write queries and create reports
• Facilitate daily design scrums/stand-ups across teams
• Compile weekly status for the Design team
• Act as change agent to identify and drive improvements and transformation across the design process space (together with our cross-functional partners)
• Work with the Design Managers and partner Engineering teams to drive design tasks/issues through the Endgame process as we ship products
• Adapt quickly to shifting priorities from multiple design and partner teams

Create and maintain horizontal schedule across products
• Working with Design Leads and partner PMs demand clear requirements
• Work with PM and Design Leads to create a clear feature list for each release
• Create and schedule design tasks and dates for each feature.
o Tasks may include: Design Briefs (Producer-created requirement specs), Model, Wireframes, Prototypes, Motion, Visual Comps, Redlines, Design Dev, Design Dev Polish (apply redlines), Research studies
• Create and Maintain schedule in TFS/VSO. TFS should contain:
o Complete Feature list
o Work Items supporting each feature
o Working with Design (IxD and Viz) and Design Dev leads create throughput schedule
o Keep delivery dates for each work item up to date
o Links in work items to the finished designs by task
• Create, Maintain, Publish, and Display schedules of the following:
o High level schedule by project with key engineering and design deadlines
o Pointers to TFS reporting
o Print out and make available to design team a physical representation of schedule at least 3 sprints ahead
• Work with other Producers/DPMs for shared Design resources to ensure schedule is supported
• Working with Design Leads Across IxD, visual, motion design, design dev make sure team is on track to meet required deadlines. Adjust and communicate with design and partners as necessary.
• Manage incoming one-off fire drills and help assign resources appropriately while still meeting product deliverables.
• Protect design team from randomization: fit firedrills into existing schedule while meeting deadlines
• If partners need design status reports, send them

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