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Senior Environment Artist

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Seeking a motivated Senior Environment Artist with an eye for detail and a passion for creating stunning photorealistic environments to join our team. This role provides the opportunity to wear a lot of hats as you tackle challenges across many aspects of environment art production.

Responsibilities:
Create and refine detailed photo-realistic environments, landscapes, and props
Use your talents to evaluate and implement quality improvements and art direction across large environments
Work with art leads to investigate and prototype emerging technologies and improved workflows
Maintain a high level of quality while working within design constraints and balancing game performance
Effectively communicate and collaborate with your team, art directors, and production leads

Qualifications:
3+ years of experience with at least 1 shipped title on console or PC
A strong visual and technical understanding of 3d modeling, texturing, and level creation
Proficiency with 3DSMax and/or equivalent software. (Maya or Modo are also ok)
An understanding of physically based materials/physically based rendering “PBR” (not just painting the materials to look like a material it also has to act like asphalt, concrete, metal, etc) this leads to Next Gen experience, (if they don’t have this they may be considered)
An eagerness to learn new tools and processes (involves creative problem solving, creating new internal tools)
Strong communication and time management skills
A passion for art, innovation, technology

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