Your duties will include:
•Create outstanding concept artwork in various styles that help guide the tone, as defined by the Art Director.
•Help others to consistently reach that bar by mentoring and guiding more junior or less experienced colleagues.
•Able to effectively express ideas quickly to the right level of finish for the brief.
•Production of concept illustration, marketing assets, development support and pitch materials.
Required Experience and Qualifications
•Able to contribute to the development of Art style/Tone/Direction, to work closely with the Art Director, Art Leads to deliver inspiring artwork that pushes the ambition of the team.
•Bring your creativity to help define and refine work both under art direction and in a creative exploration/development capacity
•Able to proactively self-organize and prioritize work for yourself and others.
•Able to contribute to guiding and mentoring groups of junior artists, contractors, and outsourcers.
•Excellent communication skills.
•Accomplished at all aspects of concept artwork, ability to create both highly polished conceptual illustrations and exploration sketches.
•Highly creative design aesthetic
•A strong portfolio demonstrating a wide variety of skills in character, environment and prop design.
•An excellent core artist foundation covering lighting, color, form and composition.
•Comfortable working in a variety of art styles.
•Deep understanding of tools, techniques, and best practices related to concept creation for games.
•Good understanding of 3D packages to support traditional skills, Maya/Z Brush, Sketch up
•Comfortable at all stages of game development, from ideation, Art Direction, Production support, marketing artwork.
•Comfortable working with (and around) bespoke, in-development tool sets as well as with more mature engines and pipelines.
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