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Production Artist (in Utah)

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This is a Contract position.

The ideal candidate will have experience in working directly with multi-disciplinary teams to translate high level product requirements into designs that deliver compelling user experiences.

Role Overview
An AQUENT Production Artist designs and builds 3D models per specification
designs and creates 2D texture maps per specification
generates texture mapping coordinates; creates 3D models at various levels of polygon resolutions
optimizes 3D models and 2D textures for game engine efficiency; meets production schedule with on-time delivery and quality
assists technical artists to estimate schedule and troubleshoot problems.

What skills does AQUENT look for?
An AQUENT Production Artist normally possesses 2+ years of art production knowledge
2+ years of working knowledge of Maya or Max
can demonstrate: strong 3D modelling & texturing skills
strong 2D Photoshop skills; an ability to follow specific requirements and guidelines set forth by Project Managers and Lead Artists
ability to communicate effectively with team members and managers
is a team player with strong grasp of customer service, positive attitude, passion for games and proactive personality.

Additional ‘nice to have’ skills include: experience of Illustrator; experience in 3D animation; experience Unity, experience in game art production knowledge on shipped titles; college degree in fine arts or computer science; avid gamer

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