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Product UX Designer

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IT company in health space is looking for Product UX Designer in a Contract to Hire capacity. Onsite in Seattle.

Company produces lots of dashboards, analytics, and data-heavy interfaces. 

Company has UI designers who can supply UI kits and make pixel-perfect mocks; they have front-end devs who can take a basic prototype and jazz it up; as well as an award-winning data visualization expert on the team. Ideal candidate for UX Product Manager will be the one who defines what happens when the user clicks, taps, swipes, or pinches the card. Also sweet spot is understanding a problem domain, rapidly proposing design solutions to a problem, and communicating those solutions visually through sketches, user flows, wireframes, and low-fidelity mockups and prototypes. 

Qualifications 
• 5+ years UX design in enterprise software, preferably SaaS. Cross-platform experience (web, mobile, desktop, iOS, Android, Windows) is a plus. 
• We'd love someone with a master's degree in Interaction Design, Human Factors Engineering, Human-Computer Interaction, Industrial Design, or related fields. . . but real-world experience, and proven track record of delivering results, are more important. 
• Ability to absorb complex concepts in a regulated industry, manage ambiguity, and work autonomously. 
• A willingness to take intelligent risks when proposing an idea, and a comfort with rapidly iterating and finding new approaches. You will need the ability to say, "here's an idea, if you don't like it, I have another one," without taking it personally. 
• Competence with industry-standard tools: we use Sketch, InVision, JIRA, and Confluence. 
• Solid conceptual understanding of accessibility, globalization, and behavioral telemetry are a plus. 

Responsibilities 
• Design the user experiences and interactions for new product initiatives, proofs of concepts, and re-envisioning existing products. 
• Create mental models, user flows, wireframes, and prototypes. 
• Communicate UX and interactions at various levels of fidelity, to various audiences: technical and non-technical, designers and non-designers. 
• Work with creative and visual leads to co-evolve the final user experience. 
• Work with technical leads and program managers to ensure the design solutions are feasible.

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