Build a strong working relationship with the game development team and help them with any obstacles to ensure that the game is “fun” and delivered on time.
- Manage the hardware and software upkeep for multiple internal playtest labs.
- Work within the project database entering and triaging tasks and distribute the captured information accordingly and follow-up on any issues that directly relate to or are otherwise impacting playtests.
- Prop builds using multiple tools and be able to quickly troubleshoot any issues in order to minimize impact on playtests.
- Create, manage and own a master schedule spanning multiple teams. This includes balancing lab time equally taking into consideration needs, deadlines and milestones.
- Quickly react to changing needs with little to no down time.
- Coordinate and lead playtesting efforts across the entire studio spanning groups as diverse as: Test, Production, Marketing, User Research, Localization, Business Development, Legal and more.
- The ability to travel. Playtest Coordinator could be called upon to travel to venues and set up, manage as well as oversee the hardware and software both in transit as well as on location.
- Identify and remove roadblocks that might impact playtests. Evolve as the project evolves and learn new processes, tools or methods as they come online.
- Construct structured and detailed daily reports showing current status of the daily build.
- Focus on results and take a lot of pride in the work done.
Qualifications and Skills
- Passion for games with a desire for understanding what makes them great.
- Motivated and eager to make a positive impact through playtesting.
- Must be a self-starter and take initiative with little direction.
- Excellent organizational skills and ability to prioritize.
- Requires a positive, team-oriented attitude.
- Able to quickly adjust course and troubleshoot problems under pressure and time constraints.
- Well organized with a keen eye for details and a strong work ethic.
- Great cross-team communication skills. You can comfortably talk to a room full of creatives (e.g. artists and game designers), technical people (e.g. programmers), and non-technical people (e.g. PR and Marketing) alike.
- Decision Making. You use your intellectual horsepower to break problems down into discrete elements and solutions, and can demonstrate how those solutions positively impact the entire product.
- Must have current gen video game knowledge, game knowledge is preferable.
- Experience setting up, troubleshooting and maintaining PCs is desirable
- Should be comfortable with Excel, OneNote and MS Project as well as bug tracking software programs.