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Pipeline Developer/Shotgun Lead (Gaming Industry)

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We're looking for someone who has a flair for pipeline development, knows a thing or two about working in shotgun, has a track record of developing time saving tools, and can tame Python, could it be you?

Requirements:

  • Experience applying Shotgun knowledge on a Film, VFX, Animation, or Games Production
  • ·2 Years of Pipeline Development (Pipeline ATD/TD/Developer)
  • ·Experience developing Pipelines using Shotgun
  • ·Exposure and familiarity with the Shotgun Python API
  • ·Excellent interpersonal, communication, and client-facing skills
  • ·Self-motivated and ability to self-manage
  • Strong technical understanding of content pipelines & 3D DCC toolsets (3dsMax/Maya/Blender)
  • Strong understanding of art terminology (UVs, Textures, Materials, Shaders, Meshes, Vertices, etc.)
  • Previous experience with source control & bug tracking solutions (JIRA, DevTrack, TFS, Perforce)
  • Have the ability to multitask, prioritize work and excel independently in a multi-discipline development environment.

 

Pluses:

  • ·Experience with JavaScript, Python, Ruby, Linux, PostgreSQL, C++, C#
  • ·Experience with Asset Management and Review and Approval systems
  • ·Exposure to multiple work flows (VFX/Animation/Episodic/Commercial/Games)
  • ·Involvement in Industry Groups/Events (Siggraph, VES, etc.)
  • Knowledge of build pipelines, build systems and automation workflow is a plus.
  • Previous experience working on racing games is a plus.

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