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Physics Engineer

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We are looking for a Physics Engineer to join our team to help drive the next generation of gameplay systems and tools for our content creators. Example systems you will be improving are:

  • Low level runtime Physics-based systems like vehicle simulation, character control, constraint systems.
  • Physics-related tools for our content creators like shape export pipeline, asset validation and performance feedback.
  • Navigation data generation and streaming.



  • Design, implement and support new end-to-end content creation and runtime features built on top of our Physics and Navigation systems.
  • Collaborate closely with content and engineering teams on feature design and implementation approaches.
  • Maintain and extend existing Physics and Navigation systems.
  • Implement test and test automation to validate existing or new gameplay systems.
  • Work with producers to accurately estimate and schedule work.



  • 2 years of professional C++ experience.
  • Experience working on game engine systems.
  • You are eager to learn and explore complex systems on your own


Preferred Experience

  • Professional C# experience.
  • Experience with the Havok middleware.
  • Worked on a AAA title or commercial engine.
  • Experience with low-level game physics systems.
  • Experience with navigation systems like pathfinding, nav meshes and similar.

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