Lead Digital Animator - Virtual Production
Looking for a talented and experienced Lead Animator to join our exciting new Virtual Production studio utilizing motion capture, game engines, and virtual reality to design the future of filmmaking. This role would often be on set working 1:1 with the Director. This is more of talent search for a whole new type of role – a talented animator that can integrate directly with our virtual production unit on set.
Work on set, creating and tweaking animations with the Director for live implementation utilizing Virtual Production pipeline
Establish character blocking, camera positioning, and animate camera movement.
Animate props, vehicles, characters, and creatures (stylized and realistic)
Clean up and accentuate mocap and previz animation for final
Create high-quality animation content in Maya and implement correctly in Unreal Engine
Create sequences of shots from storyboards and/or script pages to enhance story
Possess a strong sense of composition, color, and animation timing.
Create scene lighting that complements the shot and matches the sequence.
Understand cinematic language, camera terminology and have the ability to use motion blur, depth of field and other effects, to create realism.
Adapt quickly and accept change – often have to toss out ideas and start fresh.
Maintain high consistent standard of quality and speed.
Previous experience animating in games or feature film
Deep knowledge of Maya: layers, trax editor, mocap tools
In engine animation layering knowledge
Familiar with some kind of animation system: unreal, morpheme/euphoria, unity, etc.
Solid understanding of animation production pipelines
Good communication skills to enable you to work well in a team and take direction from clients, directors etc.
Ability to troubleshoot and solve problems independently
Desire to work in a new fluid animation pipeline