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Jr Character Artist

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Responsibilities

  • Polish work-in-progress assets to get them ready to be shipped.
  • Create new character-related models and textures to set the quality bar for our project.
  • Assist with Tech Art and Engineering in planning and implementing our art pipeline.
  • Work closely with art director and leads to push our vision.
  • Assist in planning asset production in collaboration with the concept and design teams.

Requirements

  • Self-motivation, good communication skills, and a positive attitude.
  • 1-2 years of experience working with teams to deliver quality 3D assets. 
  • Thorough understanding of Maya and Zbrush.
  • An exceptional understanding of the human form.
  • Ability to take a character to completion from either a detailed or simple concept image.
  • Understanding of next generation asset creation pipelines and tools.
  • Experience working with an Art Director or Producer to stay on task and finish artwork.
  • Exceptional understanding of form, shape, structure, and silhouette with 3D modelling.
  • Able to interpret and adapt to art direction.
  • Able to effectively collaborate with tech artists and programmers.
  • Proven problem-solving and prototyping ability.
  • Able to work creatively as part of a large or small group.
  • Skills to create organics shapes as well as clothing/hard surface shapes.
  • Re-topology and UV experience.

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