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Gameplay and Level Designer

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We are looking for an experienced Gameplay and Level Designer that will help us develop awesome player and enemy mechanics. We are looking for a Level Designer that can help us deliver a world class game experience. If you have a have a passion for trying new things now is your chance to join our team!

Content Team Designer Duties:
• Work with the Senior Content Designer and Creative Leadership Team to understand the product's vision and design gameplay to meet those goals.
• Contribute content designs for a variety of assets developed for our consumer base such as props, characters, visual and audio effects, and animations
• Contribute designs to narrative aspects of content such as NPC interactions, object background, level walkthrough guidance
• Assign and tune default properties of content such as locomotion, combat, and physics values/settings
• Evaluate collision mesh of props, document, submit, and verify fixes (as needed)
• Use and maintain design documents associated with assigned content designs (excel, word, power point, visio)
• Acquire working knowledge of proprietary scripting language used by developers and users and apply knowledge on a regular basis. For example – create default brains, library brains, and assemblies that are included in content packs
• Rapid prototyping of new play mechanics and AI behaviors
• Design, white-box, script, tune and polish interactive and non-interactive game levels that showcase content included in content packs
• In some cases, use the game’s proprietary art tools to create near-ship or ship-quality level art (terrain, texture painting, etc.)
• Responsible for finding and fixing bugs in assigned content
• Share knowledge and gain knowledge within a team environment

Additional: Learning about the game’s mechanics. Experimenting with game mechanics from an End-User point of view. Provide feedback and suggestions for mechanics that improve the End-User experience.

Day-to-day activities may include:
• Work with the Senior Designer to understand the product’s vision and design gameplay to meet those goals.
• Create, maintain and manage asset documentation and in-game properties, brains, and modular gameplay mechanics for content associated with downloadable content.
• Use internal development tools to:
• Set up props with default properties and physics settings.
• Prototype, pitch, iterate, finalize default brains for necessary props and assemblies.
• Design and script content showcase levels.
• Make the player’s experience as magical as possible.

TOP required skills that candidates must have:
• 2+ Years of AAA game development experience with at least 1 shipped title.
• Has completed at least 1 development cycle in a Level Design position.
• Demonstrated familiarity with modern game editor such as Unreal, Unity, CryENGINE, etc.
• Demonstrated knowledge and use of at least 1 scripting language.
• Prior experience with 3rd person Action and/or Puzzle games and/or First Person games.
• Programming knowledge a plus
• Great communication – written and verbal.
• Possesses a strong critical eye and passion to “find the fun” in the player’s experience.
• Willingness to explore, iterate and collaborate on difficult problems.
• Ability to think logically and structurally to create sound puzzle designs and integrate them into the level flow.
• Able to work by yourself or as part of a team.
• Deep experience with console and/or PC gaming.
• Programming knowledge/experience a plus.

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