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Gameplay Designer

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As we approach Closed Beta release of our first party game title, we need a hand with creating and tuning gameplay features and stats. Helping us realize game mechanics, design interactions, and make the player’s experience as magical as possible.

Requirements:
Shipped at least 1 game title. Demonstrated familiarity with modern editor such as Unreal or Unity. Demonstrated knowledge and use of at least 1 scripting language. Not necessary but familiarity with games such as Mine Craft and “game maker” game such as Kodu are a major plus.

Our team is fun, creative, passionate, respectful, experienced, hard-working, smart-working, welcomes constructive criticism, and driven to produce triple A first party titles.

Daily Activities: Learning about the game’s mechanics. Experimenting with game mechanics from an End-User point of view. Creating and Managing default properties and behaviors of play assets. Setting default values for physics-based assets. Creating simple to deep game scripts/brains for default assets. Experiment and tune values for a variety of play mechanics. Provide feedback and suggestions for mechanics that improve the End-User experience.

Skills:
1. At least 1 shipped title
1. Demonstrated familiarity with modern game editor such as Unreal or Unity
2. Demonstrated knowledge and use of at least 1 scripting language
2. Possesses a strong critical eye and passion to “find the fun” in the player’s experience
3. Willingness to explore, iterate and collaborate on difficult problems
4. Ability to think logically and structurally to create sound game systems
5. Deep experience with console and/or PC gaming

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