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Gameplay Animator

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A Gameplay Animator is vital in establishing, creating and maintaining animations that will bring our world alive and help us build an immersive, exciting game experience. He/she should bring a strong understanding of classic animation principles and its fundamentals (staging, timing, anticipation, follow through, exaggeration, squash and stretch) as well as the ability to create realistic character, vehicle and environmental animations.
The ideal candidate is both an outstanding animator and an outstanding production resource - a veteran who possesses strong animation skills, a good production-sense and the talent to produce and implement the highest quality work. Excellent communication, time-management and organizational skills are a must.
Responsibilities:
• Work closely with the Lead & Animation Director to deliver high quality animation
• Animate characters (body and facial), cameras, vehicles, weapons and props for using both key frame and motion capture animation
• Troubleshoot and consistently present solutions to technical issues related to animation.
• Participate in regular team meetings.
Qualifications/Skills:
• 3-5 years of animation experience preferred
• A Bachelor's degree or diploma with an emphasis in animation preferred.
• Strong understanding of next-gen animation development processes, limitations and dependencies including motion-capture, key-framed techniques
• Must demonstrate an exceptional visual/technical understanding of animation mechanics with an emphasis on weight, timing and fluid, overlapping motion
• Ability to animate characters, vehicles and objects at an extremely high level of quality and utilizing various styles.
• Must be experienced in Maya.
• Ability to work collaboratively - must be open to direction and able to embrace change.
* Must have a demo reel that demonstrates application of the principles of animation to tell a story with meaning through movement; the reel should also demonstrate a strong understanding of the principles of animation and a wide breadth of stylistic versatility.

Open to junior animators for this role, but you *must* have strong demo reel if you do not have the 3-5 years industry experience.

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