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Environment/3D Artist

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A London development studio which is a member of a global Computer/Entertainment client based in Soho is looking for a Environment/3D Artist. This booking goes on until the end of September 2014.

The studio creates innovative and market leading games with broad market appeal in terms of play and entertainment. Their portfolio includes huge gaming titles which are technically acclaimed multi-million selling franchises that pay testament to the client's attention to innovation. The client is looking for an experienced and highly motivated Contract Environment Artists to join their team and work on their next gaming project.

This is a great opportunity to work with the client's central London Studio in the heart of the creative area of Soho, joining their team of experienced artists and working with them to deliver their next-generation environments.

The Environment Art Contractor role involves:
- Creating high-quality 3D environment assets, texturing, and lighting when required to schedule times.
- Testing and proactively troubleshoot areas that are not working in the game and help fix them.
- Implement feedback from lead and senior reviews to hit technical and quality benchmarks, respect the game design and flow, maintain consistency and deliver on the project vision.
- Able to work through tasks with support/supervision from more senior team members when required.
- Help break-down work and derive task durations for scheduling.
- Support the documentation of procedures and pipelines as required.
- Keep up to date with new techniques for environment asset creation, industry news sources, and current technical and quality benchmarks.
- Contribute to peer review of the environment work and give constructive critique on the game as a whole.
- Ability to brief, review and integrate outsource work.
- Ability to communicate status and issues with work to relevant leads and supervisors.

Knowledge & Skills:

The successful candidate should have a good level, demonstrable skills, knowledge and experience in the following areas:
- Adept at modelling, shading, texturing in any relevant 3D packages (Maya preferred).
- Adept with high-detail sculpting packages (Z-brush preferred) & the baking-down to in-game process
- Adept with 2d painting / drawing packages (Photoshop preferred)
- Excellent artistic skills with good understanding of form, composition, colour and lighting.
- Technical understanding of digital art pipelines with solid knowledge of the technical aspects of level building, and have constructed levels from start to completion.
- Awareness of current and upcoming game titles and technology.
- Eagerness and ability to learn new software tools and technologies.
- Creative nature with strong problem solving skills.
- Articulate with strong written and verbal communication skills.

Skills needed:
Lighting
Maya
Modelling
Mudbox
Photoshop (or equivalent)
Texturing
World Modelling
ZBrush

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