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Environment Artist - Gaming

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Come join an award-winning AAA gaming development team! Our client is seeking an Environment Artist to contribute to the artistic vision and development of a product with a specialized focus on creating environment/level assets utilizing a combination of traditional fine art and technical art skills. An Environment Artist must possess the ability to effectively collaborate with a wide-range of development team members outside of their direct discipline such as the Art Director, Designers, Technical Artist, Animators, Programmers and Producers to optimally achieve artistic goals and implementation as they relate to design and technological considerations.

Responsibilities:
• Content creation, including environment 2D texture map painting, 3D modeling/sculpting, material setup/UV layout, and lighting according to defined quality standards, artistic styles, conceptual designs, development pipelines, technical parameters and production goals.
• A high level contributor to the development of the artistic techniques and processes utilized to define and achieve a product’s visual style or encourage artistic evolution within the studio. Develop a comprehensive knowledge of the art production pipeline and all engine, tools and systems associated with the creation of art assets.
• Maintain the artistic goals and vision through all phases of the game development cycle from pre-production through final product release. This entails ensuring environment/level assets are of the highest artistic quality and uphold the integrity of the games design and artistic vision of the game as a whole.
• Maintain a strong knowledge of the games design to support communication and enable early identification of issues, as well as help drive participation in discussions.
• Facilitates requests or information needs regarding any aspect of the environment/level art creation process as requested.
• Fully capable of resolving an assortment of moderately complex artistic development issues for both artists as well as other team members.
• Actively improves skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods.
• Skilled in level art workflow, including assembly, set dressing, lighting and asset composition across levels.
• Generate documentation for outsourcing assets, as well as the integration of assets, asset and texture optimization, and support for LOD and collision in the level design.
• Possess strong time management and prioritization skills. This entails collaborating with the Production group to develop task lists to ensure assignments are progressing as expected according to schedules, milestones and overall project goals.
• Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s).

Requirements:
• Strong traditional fine art skills, training and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design.)
• Proficient in the use of Maya (or 3d modeling package) and Photoshop. Z-Brush/Mudbox experience desirable.
• Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture paining, surface sampling, particle systems, mapping techniques, UV layout, in-game animation, material setup, layout, sfx, and engine parameters/optimizations desirable.
• Previous or next-gen video game platform experience is desirable
• Good communication, organizational, time management and interpersonal skills.
• Works under minimal direction to determine and develop approach to solutions.
• B.A. in fine arts or relevant curriculum or equivalent skillset.
• Minimum 2 years industry experience or related experience.
• 1 or more published titles considered a strength.

This is a one-year contract located in Santa Monica. You must be available to work onsite.

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