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Dynamics Artist

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A renowned game studio currently working on AAA console title is looking for Dynamics Artists to join our team creating awesome dynamic sequences. We are looking for candidates with a strong love of the Sci-Fi genre and excellent knowledge of dynamics/simulation techniques.
Successful candidates will also be comfortable with the more technical aspects of CG work, including preparing assets to be consumed by a game engine.

Responsibilities:
Work closely with Team Lead and other Leads to consistently hit the quality bar of in game dynamic events.
Resolve timeline and artistic discrepancies promptly and professionally with the Team Lead and Production.
Although the role requires mainly working with prebuilt assets, responsibilities may also include some environment art creation where necessary.
Collaborate across disciplines to ensure work is correctly implemented and performs as expected.

Qualifications/Skills:
Two years professional experience working with games or films is preferred.
Excellent knowledge of destruction techniques. i.e fracturing, glue network/constraint setup, dynamic simulations.
Deep level working knowledge of Houdini preferred, but Maya beneficial too.
Experience with Photoshop, or similar 2D art packages beneficial.
Good knowledge of game asset development principles and techniques.
Artists should have strong time management and communication skills.
Ability to quickly grasp new technical concepts required.
Regularly troubleshoot and find solutions to technical issues.
Ability to work collaboratively - must be open to listen and take direction well.
Fast on your feet! - Able to make sensible optimization decisions as needs change.
Flexible enough to quickly learn proprietary systems and workflow.
Scripting skills beneficial, but not essential.
Enthusiasm essential.


* Must have a demo reel that demonstrates RBD simulations – realtime or baked. Shot breakdowns also very useful if available and clear description of applicants’ contribution to the shot.

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