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Developer Lead (Pipeline and Workflow Shotgun specialist)

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AAA game studio is looking for a Pipeline and Workflow Shotgun specialist to establish, manage & improve Content creation tracking and workflows. This position will work directly with PM’s, artists, design, test & engineers to help ensure Shotgun is being executed as optimally as possible within our studio and successfully implement improvements to internal workflows.

Requirements:
·Experience applying your Shotgun knowledge on a Film, VFX, Animation, or Games Production
·2 Years of Pipeline Development (Pipeline ATD/TD/Developer)
·Experience developing Pipelines using Shotgun
·Exposure and familiarity with the Shotgun Python API
·Excellent interpersonal, communication, and client-facing skills
·Self-motivated and ability to self-manage
·Strong technical understanding of content pipelines & 3D DCC toolsets (3dsMax/Maya/Blender)
·Strong understanding of art terminology (UVs, Textures, Materials, Shaders, Meshes, Vertices, etc.)
·Previous experience with source control & bug tracking solutions (JIRA, DevTrack, TFS, Perforce)
·Have the ability to multitask, prioritize work and excel independently in a multi-discipline development environment.

Pluses:
·Experience with JavaScript, Python, Ruby, Linux, PostgreSQL
·Experience with Asset Management and Review and Approval systems
·Exposure to multiple workflows (VFX/Animation/Episodic/Commercial/Games)
·Involvement in Industry Groups/Events (Siggraph, VES, etc.)

·Knowledge of build pipelines, build systems and automation workflow is a plus.
·Previous experience working on racing games is a plus.

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