3D Environment Artist

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This is an Environment Artist position. Artist will create visual assets in a multimedia title in any of the following areas: 3D modeling (emphasis on ZBrush/hipoly sculpting), texturing, UV mapping, lighting/shading under the direction of a Lead Artist. May assist with asset organization and management. Works with Lead Artist and other team members to achieve a cohesive style.

The day-to-day activities may be: making 3D models, importing into game engine. Painting textures.

Top Requirements: 3D modeling (emphasis on ZBrush/hipoly sculpting), Zbrush advanced user or expert required. Non-realistic stylized art skills required.