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3D Designer

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AQUENT is partnering with one of our most cutting edge clients to help them identify a 3D Designer for their Creative Technology Team in San Francisco, CA.

Do you enjoy working on the leading edge of tech trends and discovering useful new uses for technology? Do you thrive in an interdisciplinary setting, working with other designers and technologists? Even after taking off your Vive goggles, do you wonder – am I still in the Matrix? Read on Neo…

This position is all about doing meaningful work that could make a real positive impact in people’s lives. It will require you to push yourself to learn new techniques while staying nimble with a wide array of projects to keep things new and fresh in the office. We have a passion for AR/VR and love finding new innovative purposes for game engines in product development. As a key member of the team, we are looking for someone with a similar passion for AR/VR and game engines.
This team does not work on long project timelines, we are crafting and building a wide array of experiments, prototypes and products in our studio. While we work on a wide array of technically complex, high polish work we don’t have a burn-out culture. There are no 14 hour days here – we believe in a stable work environment, finding balance to keep our team happy and creative.
The 3D designer will work on an interdisciplinary product development team to produce innovative new technology experiences such as virtual or augmented reality projects. The 3D designer will be expected to work on the creation of original, illustrated three dimensional graphics. The 3D designer will be capable of going from hand drawings to functional Unity prototypes. Able to handle all the steps between of Designing assets in 3ds Max, Maya, Blender, or similar CAD package, and exporting them into Unity for collaborating with the game architects on the team.

The Team:
Do you believe in the future of virtual and augmented reality as a game changing technology with the capability to enhance our ability to convey complex information and tell stories? We believe in this new medium in need of exploring its strengths and weaknesses. We believe there is no better way to explore this exciting medium than to focus on an industry with concrete needs. The Creative Technology Group is this company’s in-house team devoted to exploring emergent technology through experimentation of its applicability in daily life and what forms it shall take. We are interested in exploring the intersection of human need and technological capability to define the bleeding edge of innovation.
What you’ll bring:
- An enthusiasm and passion for creating immersive experiences.
- A thirst for learning how people work with the cutting edge experiences we craft.
- An openness to be wrong and a thirst to iterate and find answers to hard problems through prototyping.
- A maker-mindset and ability to work in a hands on fashion
- Deep knowledge in how to bring ideas from rough sketch to prototype in a nimble fashion.
- As an experiment minded maker, you will not feel attached to your code or artwork. If it is used you find that an added benefit, if discarded after an experiment you will be satisfied that it served its purpose gallantly.
What you’ll do:
- You will work with designers, engineers, line of business professionals and other domain experts to develop concepts.
- You will have a refined eye, able to develop a creative perspective and style that suits each project.
- You will work iteratively able to flair wide, coming up with many ideas and then refining down to a single concept that fits the project or a solution to a problem.
- You will test these prototypes and other experiments with users.
- From the experiments you will manage rough analytics that help answer the core question you have developed with the rest of the team.
- You may also interview users of your apps or experiments about their feedback in an open and friendly fashion, gathering insights impartially.
Basic Qualifications:
- Bachelor’s Degree or military experience (or have comparable experience)
- At least 3 years of experience with 3D animation tools such as Maya, 3ds Max, Blender, Substance Painter and ZBrush
- At least 2 years of experience with both 3D and 2D graphics in Unity
- At least 3 years of experience with 3D modeling, texturing and shading skills
- At least 1 year of experience of scene assembly, set dressing, layout and lighting
- At least 1 year of experience of basic animation skills
- At least 3 years of experience in 3D visual design

Preferred Qualifications:
- 3 years of storyboard, illustration and painting experience.
- 1 year of experience in interaction design, user-centered design methodologies and usability.

Additional Notes:
- Hands sketch from story boards into 3d art tool (blender) will be developing 3d UI elements characters, scenes, composing full on scenes, setting camera and lighting
- Rough prototyping with unity (nice to have)
- Collaborate with engineers & game developers to bring things to life
- Open to talented recent grads
- A lot of fun, fast paced projects

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