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3D Character Animator (contract)

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THE POSITION - This is a contract position
We are looking for an experienced individual, who has shipped successful social/mobile and tablet products. We require a seasoned Animator who understands all facets of game art creation. We need an Animator who understands NextGen techniques and best practices and can apply them to mobile platforms while adding value to our objectives.

MAJOR AREAS OF RESPONSIBILITY
Responsibilities:
Create captivating character, object, and environment animation that breathe life into our games. Help develop character progression through story and animation.
Work closely with the art director, art lead, and creative team to develop concepts, prototypes, animatics and production ready content.
Work closely with engineers and designers to implement animation efficiently to allow for rapid iteration of game design and aesthetics.
Create a wide variety of animation ranging from environments, to characters, to props, and some visual effects.
Develop pipelines for efficiently getting animation from 3D tools such as Maya into Unity3D and continuously improve character rigs and export tools reduce time from concept to game ready assets.
Manage and maintain animation libraries.
Help create and maintain animation style guides.
Develop scripts to improve and simplify character or object rigs across several characters.
Provide guidance and direction to external vendors and contractors as required.
Work closely with satellite offices and collaborate with cross-functional teams.

Qualifications:
Expert knowledge of NextGen techniques in control rigging and skinning for character and prop animation.
Outstanding ability to tell story through key gestures and strong poses.
Must be able to storyboard animation sequences, create animatics, and deliver high quality production animation.
Proven experience working from existing storyboards, as well as developing your own storyboards for animation creation.
Must exhibit strong traditional animation skills and be able to demonstrate that knowledge.
Must be able to quickly match existing styles of animation to maintain a cohesive look as well as help develop ideas to further existing styles and create new ones.
8+ years of game art creation in a production environment.
Must be a team player.
BS degree in Fine Arts or equivalent work experience and outstanding portfolio

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