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3D Artist

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Creates visual assets in a multimedia title in any of the following areas: 3D modeling, texturing, mapping, lighting/shading under the direction of a Lead Artist. May assist with asset organization and management. May assist with the creation of conceptual art work. May assist with effects and animation of models. Works with Lead Artist and other team members to achieve a cohesive style.

This team is looking for a talented animator to join our team. Our vision is to grow our team into the top automotive entertainment brand in the world. Come play a key role on our team and help us achieve this ambitious goal.

Responsibilities
- To create world class in-game animations, and bring life to the games world.
- Work with programmers, designers and testers to ensure quality.
- Work with Art director to consistently hit quality goals in a timely manner.
- Work with mocap and keyframe data inside the games’ engine.
- Assist with tweaks to character rigs and weighting.

3 plus years experience in creating 3D graphics required. Extensive knowledge of graphics software (i.e. Photoshop) and 3D modeling software (i.e. Maya, 3D StudioMax) required. Some basic knowledge of web design and web technologies (HTML, CSS) may be required. Conceptual sketching skills preferred. Ability to ensure photo-realism. Portfolio review required. Bachelor's degree in Fine Arts, Architecture or related field and/or certificate of completion in 3D preferred. Experience with shipped titles a plus.

Qualifications
- BA or equivalent industry experience
- At least 2 years of experience as an animator
- Experience working with motion capture data.
- Hands on experience using 3dsMax, Maya, and Motion Builder.
- Ability to create game ready animations and integrate them in-engine is a must.
- Experience with character rigging and modeling is preferred.
- Hands on experience with 3d game engines is a plus.
- Effective communicator, self-starter, and able to meet deadlines.
- Being a car enthusiast is plus.

* For PORTFOLIO SUBMISSIONS
- Examples of animation; in-game or prerendered
- Examples of any character work; modeling, rigging, shading ect

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