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Character Technical Artist

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A renowned game studio currently working on a AAA console title is looking for Technical Artists/Technical Directors who will support the team. We are looking for Character TDs, riggers and generalists with experience in character rigging and troubleshooting. This position requires a technically minded individual who has an obsessive eye for details and passion for ensuring game content consistently meets a high bar. Strong collaboration and great communication skills are essential as this role will be involved working closely with a diverse and highly experienced team.

Responsibilities:
• Setup and support both simple and complex assets including props, weapons and vehicles.
• Support content creation teams with everyday troubleshooting issues with tools, rigs and workflows.
• Assist in education of content creations teams on workflow best practices.
• Work with tools developers to augment and enhance content creation tools.
• Ensure all game assets meet production technical standards requirements.
• Some level of scripting in Maya is required, specifically with Mel and/or Python.

Qualifications:
• Experience with Autodesk Maya, Photoshop required. Expertise in other 3D software packages will be considered.
• Candidate must have experience with character, vehicle and prop rigging.
• Candidate must have strong knowledge of modern game development principles and techniques.
• Candidate should have strong time management and communication skills.
• Candidates should also be able to rapidly grasp new technical concepts and quickly become proficient in a new content pipeline.

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