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Character Technical Artist

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We are looking for a Character Technical Artist to help develop new experiences in the a AAA game first person universe. A Character Technical Artist develops tools/frameworks/workflows, solves technical production issues, and creates believable deformations on characters, weapons and vehicles.

Responsibilities
• Develop character, weapon, and vehicle content and workflows in Maya and game engine.
• Solve technical production issues, especially those related to real-time characters.
• Defines workflows and pipelines, simplifying where possible.
• Develops tools, scripts, plugins to streamline processes.
• Create technically sound frameworks for characters, weapons, and vehicles.
• Create documentation and tutorials relating to technical issues & workflows.
• Is self-motivated and demonstrates excellence in quality of work, productivity, communication and professionalism to the team.

Qualifications and Skills
• Degree in Computer Science, Computer Graphics or Art related fields.
• 4+ years or more of production experience with CG characters/Technical Animation.
• Expert knowledge in Python and MEL.
• Expert knowledge of Maya for animation and rigging.
• Expert knowledge of Animation principles and Kinematics.
• Solid foundation in human anatomy, facial anatomy, and FACS breakdown.
• Excellent organizational, communication, and interpersonal skills.
• Work well under deadlines and multi-tasks.
• Excel as a team player and strive to maximize team/department performance and collaboration.

Pluses
• C# and C++ (Maya API) experience.
• Experience with cloth and hair simulations.
• 3+ years of experience in the games industry including shipping multiple AAA console titles.

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