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Character Artist

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--Character Artist: Create assets in line with our visual style that revolve around characters. Character bodies, clothing, props, heads, hairstyles, etc.

--Daily responsibilities:
• Creating art for our highly stylized game
• Daily check-ins with Lead(s) and/or Art Director
• Syncing with producer(s) about the status of tasks and their trajectory

Please list your TOP 3 required skills that candidates must have.
CANDIDATES MUST BE SUBMITTED WITH A PORTFOLIO (OR A LINK TO VIEW A PORTFOLIO) Candidates without a portfolio, will NOT be reviewed.
a.) Zbrush
b.) Focused on stylization and detail
c.) Serious about making great art

The ideal candidate should have:

• Advanced ZBrush skills in human characters, clothing and creatures
• Organic sculpting skills
• Non-photorealistic art skills with examples of stylized work
• Comfortable retopologizing in a package such as 3D Coat or Topogun
• Good strategic thinking when planning a lowpoly asset
• Comfortable in Maya
• Worked at least 1 development cycle of a AAA game
• Great communicator
• Great problem solver – someone who can dig into technical problems without asking for help immediately

Bare minimum:

• Advanced ZBrush skills in clothing
• Organic ZBrush sculpting skills
• Comfortable retopologizing in a package such as 3D Coat or Topogun
• Good strategic thinking when planning a lowpoly asset
• Comfortable in Maya
• Worked at least 1 total development cycle of any commercial game
• Great communicator
• Strong portfolio exhibiting character experience

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