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CGI Coordinator

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Vitamin T is currently in search of a Coordinator for our client in Metro Detroit. This is a long term role!

Job Description

The role of the Coordinator has two important parts. Part one is to provide support to the Producer. That is completed by coordinating the production of 2D and 3D assets, which happens to be the second part and core responsibility of the Coordinator.

3D assets are the components that make a 3D image, for example, bottle, cap and a shrink. The Coordinator will identify all the parts required to make an image, enter them into Shotgun, and link those assets to a shot. The Coordinator will assign the creation tasks to the appropriate artists in the pipeline. Modeling, product textures, and artwork are the essential assets that are required for 3D production. The steps in the creation of those assets are the responsibility of the Coordinator to manage through to completion. Once the assets are created, the Producer is responsible for shot production and the Coordinator assists with Production as required by the account.

The Producer is responsible for the final deliverable and contact with the client. There is a lot of data associated with shots and assets that needs to be tracked for billing and delivery. The Producer and Coordinator will act together to manage that data. The Coordinator also assists the Producer with client meetings, note taking, shopping for product samples, prototype procurement and delivery


Essential Day-to-Day Responsibilities

The Coordinator creates, assigns and tracks the production of assets through the production pipeline which sets the stage for shot creation by the Producer. The production of assets are a crucial part of the pipeline and must be monitored throughout the process. Understanding the clients delivery timelines is critical and therefore maintaining communication between all departments in the pipeline is an essential role of the Coordinator.


The following is a list of daily tasks:

• Ingest incoming artwork from the client facilities.

• Create 2D artwork assets in Shotgun.

> Assign the 2D label prep tasks to the 2D artists.

> Track the progress of the 2D label prep task.

• Create 3D structure assets in Shotgun.

> 3D asset structures created from dielines.

> Assign dieline prep to 2D artist.

> Assign modeling task to modeling artist.

> Hard surface structures need to be scanned if CAD is not provided.

> Assign scanning tasks to scanning artists.

> Assign modeling tasks to modeling artist.


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