Work with the Art Director and the Lead Concept Artist as well as experience designers to create all levels of conceptualization.
Maintain consistency of the appropriate style across a project, under the direction of the Art Director
Primarily responsible for Providing design sketches, detailed concept drawings and designs for architectural as well as natural (organic) environments, characters and objects to be built by 3D artists
Primarily responsible for rendering detailed scenic/environmental drawings and/or digital paintings in 2D, sometimes based on primitive 3D geometry provided by designers and artists
Secondarily responsible for supporting other teams with story boards and other forms of visualizations.
Secondarily responsible for the creation of final assets for use in the product and user interface
3+ years working in production as a concept artist for video games.
Shipped at least one console title as a concept artist
AA/BFA preferred, or at least can demonstrate through portfolio an industry standard level of art
A Strong portfolio centered on both digital and traditional media. The portfolio must include both professional work and personal work showing work from sketch work to polished pieces.
A Firm grasp of using color and lighting techniques to create mood, definition, atmosphere and depth.
Examples of human and animal anatomy, showing varied character types, clothing etc.
Examples of design and rendering of both architectural and organic spaces, interior and exterior environments
2D/3D animation skills
Illustrator knowledge for visualization purposes
Zbrush skills for visualization
After Effects Experience
These job descriptions are examples. Looking for work?Find JobsFind Jobs