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Art Specialist

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Are you passionate about creating new tools and pipelines for artists from the ground up? Do you love working with different groups to make the best tools possible? Are you focused on polished tools that are refined and user friendly? If so you might be perfect for the Seattle based division of the art team. We are a passionate group of artists, dedicated to making content for an IP enjoyed around the world and we love shiny tools to make that process as streamlined as possible. Hope you do too!

Daily responsibilities:
Provide tools and support primarily for the Art dept.
Develop tools using Python / PyMEL and sometimes MEL.
Develop tools using Unity.
Develop Standalone Tools using C# and/or C++.
Work with art, programming and design to ensure that existing pipelines are as efficient as possible both from a production point of view as well as runtime performance and long-term pipeline sustainability.
Develop technical content creation guidelines and help enforce them through documentation as well as the tools you provide.
The ideal candidate should have:
3+ years working in production for video games.
Shipped at least 1 titles from concept through release in a Technical Artist capacity.
Expert in Python, MEL, and PyMEL programming.
Expert understanding of Maya and Maya ASCII file format.
Expert understanding of file types we use such as .json, TGA, OBJ, PNG and how they can be managed and manipulated.
Expert in Unity for tool development and prototyping
3+ years experience programming in C# and/or C++.
Excellent in-person and written communication to artists, engineers and designers
Expert understanding of next-gen game environment development processes, limitations and dependencies
Excellent communication, time-management and organizational skills.
Task driven, self-motivated, proactive.
Strong leadership and interpersonal abilities.
Works well under deadline.
Experience playing extensively.
Bonus:
Experience making Mods. Resource pack 2D texture updates.
Experience in Photoshop
Experience in Maya

Portfolio must include:
Examples of tool workflows and descriptions:
What were the goals?
What were the challenges?
What were the success?
Examples of tool UI and descriptions:
What were the goals?
What were the challenges?
What were the success?
Bare minimum:
2+ years working in production for video games.
Expert in Python, MEL, and PyMEL programming.
Expert understanding of Maya and Maya ASCII file format.
Expert understanding of file types we use such as .json, TGA, OBJ, PNG and how they can be managed and manipulated.
Expert in Unity for tool development and prototyping
1+ years experience programming in C# and/or C++.
Excellent in-person and written communication to artists, engineers and designers
Expert understanding of next-gen game environment development processes, limitations and dependencies
Excellent communication, time-management and organizational skills.
Works well under deadline.

The ideal candidate should be:
A fun energetic person
Self-driven to learn, explore, and participate
An Excellent collaborator
Comfortable with a fast paced ever changing environment

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