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Animator

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Contract with Fortune 500 Gaming company in the Bay Area!

Create captivating character, object, and environment animation that breathe life into our games. Help develop character progression through story and animation.
Work closely with the art director, art lead, and creative team to develop concepts, prototypes, animatics and production ready content.
Work closely with engineers and designers to implement animation efficiently to allow for rapid iteration of game design and aesthetics.
Create a wide variety of animation ranging from environments, to characters, to props, and some visual effects.
Develop pipelines for efficiently getting animation from 3D tools such as Maya into Unity3D and continuously improve character rigs and export tools reduce time from concept to game ready assets.
Manage and maintain animation libraries.
Help create and maintain animation style guides.
Develop scripts to improve and simplify character or object rigs across several characters.
Provide guidance and direction to external vendors and contractors as required.
Work closely with satellite offices and collaborate with cross-functional teams.

Skills
Expert knowledge of NextGen techniques in control rigging and skinning for character and prop animation.
Outstanding ability to tell story through key gestures and strong poses.
Must be able to storyboard animation sequences, create animatics, and deliver high quality production animation.
Proven experience working from existing storyboards, as well as developing your own storyboards for animation creation.
Must exhibit strong traditional animation skills and be able to demonstrate that knowledge.
Must be able to quickly match existing styles of animation to maintain a cohesive look as well as help develop ideas to further existing styles and create new ones.
8+ years of game art creation in a production environment.
Must be a team player.
8+ years of 3D game character animation using Maya, Max, Modo, Zbrush, or equivalent.

Plus: Having knowledge and abilities to create 3D models in tools such as Zbrush, Maya, Modo, Max or similar.
Strong storyboarding skills a plus.
Must have Unity3D experience.
Passion for great consumer experiences with proven ability to deliver
Ability to drive high velocity, high impact development cycles in an agile fashion, balancing out short term needs and long term vision
Ability to adapt and be effective in new situations a highly dynamic environment
Able to effectively and quickly build relationships and establish trust, respect, competence and confidence
Self Starter who is able to identify and solve problems
Experience working with multiple teams across multiple locations
Passion for interactive entertainment a big plus

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