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(37) UX Architect

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Vitamin T has a 6 month contract working with a great corporate client in downtown Chicago! You get to be a part of an amazing team, and influence the design on a major website. Sound like something you might like? Apply today!

The architect on this project will be embedded within a solution development team working to evaluate the needs of end users and design products that meet those needs.

Responsibilities Design, conduct and analyze research and create the related deliverables: personas, journey maps, mental models, heuristic and competitive analyses, and information architecture to aid internal audiences’ participation in or understanding of improving experiences. Follow human-centered design principles to run usability tests on prototypes of varying fidelity built with a standard tool such as Axure, Keynote or Sketch.

Collaborate with our client's internal audiences that include business subject matter experts, product owners and stakeholders, and UX, design, development and content teams to design the best possible experiences. Report on a dotted line to our client's Enterprise UX and review work-in-progress with that team to ensure that what’s delivered tracks with the UX strategy and the design language of the our client. Your Skill Set You’re a bit of a hybrid between synthesis and generative in UX world – able to both conduct research and build the product created from it. You have a technical bent – you understand and love complex systems and processes that have interesting design problems.

You have or know how to: 1. Degree in HCI, Communications or Psychology preferred, but not required. 2. Three to five years of experience with progressively growing responsibility. 3. Knowledge and ability to create and advocate for the correct use of effective user experience deliverables. 4. Ability to communicate about design and user experience in a clear and concise manner — with people who don’t speak “UX” as a language 5. Familiarity with designing to the constraints and complexities of a variety of systems, and at an enterprise level, knowing how to work in environments where there are aging legacy systems. 6. Knowledge and proficiency with UX software in design (Omnigraffle, InDesign, or other tools of choice) and working knowledge of prototyping (Axure, proto.io, UXPin) and other evolving toolsets).

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