Engine Producer

Job Terms:
Open rates
Start date:
Posted By:
Stephen Charles-Kendall

Job Description:

Our team is comprised of deep creative and technical talent from across our industry and beyond, working cohesively to delight our fan base and pass expectations of what is possible.

As a studio, we lead from our values and work together to promote respect and inclusion, a growth mindset, G.R.I.T (Guts, Resourcefulness, Initiative & Tenacity), all while putting our team first!

The Studio is looking for an Game Engine Producer to collaborate with the project team to deliver best in class gaming experiences for our players while hitting quality, schedule, and business targets.

The Producer is responsible for managing one or more teams within the Engine Group (Builds, Tools, Automation, Systems, Rendering, Audio Engineering, Technical Writing and Machine Learning) and working directly with the Production Directors to drive features to completion. A key component of this role is to manage the critical dependencies between the groups and solve issues. As part of the Production team, you will be expected to help create and foster a collaborative, inclusive, and high performing work environment. As a Producer, you will create production roadmaps based on backlogs and partner with product owners to establish sprint and milestone goals. You will execute against this plan by working with the leadership team to prioritize deliverables, manage risks, react quickly to challenges, report weekly status, and evaluate their group against deliverable completion and quality success criteria.