Background / Vista Artist

Vancouver, Canada
Job Terms:
Start date:
Posted By:
Alec Merriman

Job Description:

The developers of Gears of War are looking for a highly creative and motivated Background Artist. The Background Artist is responsible for interpreting written and verbal direction into visual solutions. They will produce complex matte painted elements to a high standard with a thorough understanding of perspective, lighting, and colour. They are also expected to collaborate with other members of the dev team such as art direction, design, modelling and lighting to ensure the proposed ideas are meeting the game play and narrative requirements. The Background Artist must be able to execute matte painted backgrounds in a wide variety of styles that will match the product tone with various degrees of detail that fit within the production timelines.

The Coalition is a Microsoft first-party development studio located in downtown Vancouver, Canada. We are the official home of the Gears of War franchise and our objective is to forge the future of the IP and push the limits of Microsoft’s entertainment platforms and devices.

Typical Day in the Role

  • Create pre-visualized matte paintings and vista concept mockups to interpret art intention in the conceptual stage.
  • Translate written and verbal direction into visual solutions.
  • Generate terrain, sculpt and layout assets based on art direction and concepts.
  • Work closely with Art Direction and Design ensuring concepts are meeting game play and visual expectations.
  • Create backgrounds using a variety of techniques such as digital matte painting and image projection to be used in Unreal Engine.
  • Ability to overcome visual and technical challenges with multiple solutions.
  • Work within established production deadlines.

Candidate Requirements

  • 3+ years’ experience in video game production and or film production experience.
  • Ability to create, manipulate 3d and 2.5d elements to complement matte painted midgrounds and backgrounds.
  • Expertise in environment, and lighting design.
  • Deep understanding of colour, tone and lighting.
  • Deep understanding of composition and visual storytelling.
  • Can design for a wide variety of styles (photo-realistic, highly stylized, etc.).
  • Highly collaborative individual who values feedback and direction.
  • Unreal knowledge is a plus.

Please include a portfolio that demonstrates a strong understanding of lighting, composition, and color creating a variety of midgrounds and backgrounds