Gameplay Engineer

Redmond, WA
Job Terms:
Start date:
Posted By:
Stephen Charles-Kendall

Job Description:

The makers of Halo, are looking for a Gameplay Engineer to join our team to help drive the next generation of gameplay systems and tools for our content creators.

Example systems you will be improving are: Low level run-time physics-based systems like vehicle simulation, character control, constraint systems and Gameplay networking.


  • Develop vehicle systems and behaviors in cooperation with artists and designers.
  • Create well architected systems that encourage rapid iteration.
  • Debug and optimize key areas of code (not just your own).
  • Aid in the architecture and implementation of gameplay networking. 

Minimum Qual​ifications & Skills

  • Experience shipping games as a gameplay or networking engineer.
  • You must have experience shipping AAA current or last generation console games.
  • 2+ years of professional C++ experience.
  • Strong maths and physics.
  • Strong debugging and optimization skills.
  • Strong knowledge of gameplay as well as game networking algorithms.
  • Strong cross-team communication skills. You must work well with creatives (e.g. artists and game designers).


  • Extensive development in a multi-player environment.
  • Experience developing gameplay behaviors for action games.
  • Experience working with vehicle or physics simulations.