#179657

Producer 2 - Games Producer (Engineering)

Location:
Vancouver Canada or remote CANADIAN RESIDENCE ONLY
Job Terms:
Temporary
Salary:
$50-52/hr
Start date:
05/09/2022
Posted By:
Stephen Charles-Kendall
Date:
04/22/2022

Job Description:

Vancouver BC Canada, or remote - MUST RESIDE WITHIN CANADA TO BE CONSIDERED!!!!

The Producer is responsible for managing one or more teams within the Engine Group (Builds, Tools, Automation, Systems, Rendering, Audio Engineering, Technical Writing and Machine Learning) and working directly with the Production Directors to drive features to completion. A key component of this role is to manage the critical dependencies between the groups and solve issues. As part of the Production team, you will be expected to help create and foster a collaborative, inclusive, and high performing work environment. As a Producer, you will create production roadmaps based on backlogs and partner with product owners to establish sprint and milestone goals. You will execute against this plan by working with the leadership team to prioritize deliverables, manage risks, react quickly to challenges, report weekly status, and evaluate their group against deliverable completion and quality success criteria.

As a studio, we lead from our values and work together to promote respect and inclusion, a growth mindset, G.R.I.T (Guts, Resourcefulness, Initiative & Tenacity), all while putting our team first!

Candidate Requirements
• You are customer obsessed and have a desire to provide the best experience to our content creators and our players
• You are comfortable working in modern project management methodologies (Agile, Scrum, Waterfall, Kanban, etc.)
• You are excited to work closely with designers, engineers, and content creators with a focus on empowering the team to problem-solve
• You have managed one or more game cross functional teams through two or more game phases (Pre-Production, Production, Finaling)
• Experience working with game engines (e.g. Unreal, Unity, proprietary engines) and/or infrastructure teams (e.g. Builds, Tools, Automation, Systems, Rendering) is a plus.

• Degrees or certifications required - N/A

Candidate Requirements (continued)
• Top 3 must-have hard skills
• Level of experience with each (years)
• Stack-ranked by importance 1. Experience managing one or more game cross functional teams through two or more game phases (Pre-Production, Production, Finaling)
2. Knowledge of modern project management methodologies (Agile, Scrum, Waterfall, Kanban, etc.) (4+ years)
3. Experience working with game engines (e.g. Unreal, Unity, proprietary engines) and/or infrastructure teams (e.g. Builds, Tools, Automation, Systems, Rendering) is a plus. (4+ years)