#174233

Lead Blend Shape Artist

Location:
Remote
Job Terms:
Permanent
Start date:
01/03/2022
Posted By:
Stephen Charles-Kendall
Date:
11/03/2021

Job Description:

Responsibilities:

Professional character art experience in 3D games and/or films with at least 3 published titles or films
Solid grasp of realistic human anatomy
The ability to grasp technical concepts at least from a broad perspective and follow technical workflows while
Troubleshoot technical issues with Maya.

Qualifications:

Experience with realistic facial blendshape workflows
Versed in Facial Action Coding System
Experience with Blendshape Combination System
Experience with Perforce
Excellent understanding of Maya and use of blend shapes
Experience with facial rigging of any kind (examples required)
Experienced with sculpting in Zbrush, Mudbox etc. (examples required)