Games - Tech Artist (Shader)

Job Terms:
Start date:
Posted By:
Stephen Charles-Kendall

Job Description:

  • Deep understanding of PBR shading principals and techniques 
  • Proficiency in HLSL\GLSL and experience with node-based shader authoring systems
  • 3+ years of production experience creating real-time AAA quality shaders
  • Previous experience debugging shader performance for console and PC AAA titles
  • Understanding of 3D graphics math and lighting principles
  • Excellent communication skills
  • Work well under deadlines and multi-tasks
  • awareness of current rendering\shading trends and techniques in the industry
  • portfolio demonstrating these proficiencies
  • understanding of basic rendering pipelines

Client Description:

Our client is a large technology company based in Redmond, Washington with a mission to empower every person and every organization on the planet to achieve more. They develop computer software, consumer electronics, personal computers, and related services. This company enables digital transformation for the era of an intelligent cloud and an intelligent edge.

Working here, you will be part of a company that values:

  • Innovation
  • Diversity and inclusion
  • Corporate social responsibility
  • AI
  • Trustworthy computing

Why work with AQUENT? Check out our awesome benefits: https://aquent.com/find-work/talent-benefits

Aquent is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, veteran status, and other legally protected characteristics.