Environment Artist 3 - Manger

Vancouver Canada
Job Terms:
Start date:
Posted By:
Stephen Charles-Kendall

Job Description:

Environment Artist 3 Manger {18-month contract, Vancouver-local or willing to relocate}
We are seeking a highly creative and motivated Environment Artist with experience in reviewing art and managing External Partners.

In this position, you will work with a team of highly experienced artists to model and texture environments from supplied concept art. You will also be expected to partner with the Lead to help re-enforce our quality bar and guide external teams of Artists to bring the Lead’s vision to reality.

The Coalition is a Microsoft first-party development studio located in downtown Vancouver, Canada. We are the official home of the Gears of War franchise and our objective is to forge the future of the IP and push the limits of Microsoft’s entertainment platforms and devices.

Typical Day in the Role
• Contribute to the Environment Art team during all phases of production.
• Creation of 3d assets and textures.
• Fixing bugs and polishing in-game assets.
• Actively accept feedback from the environment art lead and art director.
• Ability to work well under deadlines; self-motivated and works well in collaborative environment.
• Promptly review work submitted by External Partners, ensuring that it hits the quality standards set by our Art and Technical Directors and Leads.
• Work with the External Partners to ensure that the work assigned to them is completed on time, on budget, and to the expected quality bar.
• Ensure that our External Partners have the materials and documentation required to complete their work to the expected quality.
• Train External Partners and internal stakeholders on pipelines and processes used in External Development.
• Being proactive in recognizing and resolving blockers relating to External Partner issues.
• Ensure that tasks assigned to our external Partners in project management tools are up-to-date and are populated with the required information.
• Maintain regular communication and healthy relationships with External Partners. This may include being available outside of normal working hours to cover different time zones.
• Assist where required in Due Diligence and Onboarding of new External Partners, as well as Offboarding partners from our projects.

Flex hours or remote?
9-6PM PST core hours must be local and/or willing to relocate to Vancouver, BC.

Candidate Requirements
• Performance indicators Years of experience required:
• Must have 3+ years of experience in video games, film/television or equivalent. Must also have 1-3+ years’ experience in working with external teams.
• Good awareness for real time graphics issues.
• Ability to model, sculpt and texture a wide range of environments.
• Strong understanding of the high poly to low poly workflow.
• Strong experience with Maya or other 3D software packages, Z-Brush and Photoshop.
• Unreal, Frostbite or Unity experience a strong asset.
• Familiarity with managing projects using project management tools (I.e. Jira, Confluence, Excel, etc.)
• Must work well with deadlines.
• This role may require domestic or international travel 3-4 times per year typically for 1-week durations per trip. Applicant must be willing to travel (after the pandemic is over).

Degrees or certifications required:
Art-related degree and/or comparable professional experience.